KILLER HEARTS A GAME FOR 6 TO 10
Let me begin by saying that if you are not familiar with
the game of Hearts, then you are in the WRONG place. "KILLER HEARTS" resembles
the normal game of Hearts in that: every Heart is worth one point and every
Queen of Spades is worth 13 points; the 2 of Clubs leads; the rank of the
cards remains the same; the winner of the trick leads the next trick. The
similarity stops there!
RULES and TERMS (assuming you know rules for "standard"
Hearts)
(In this Killer game...PAIRING Rule I separates the
players from the prayers.)
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Double Deck with one 2 of clubs removed and replaced with
a 3rd Queen of Spades (see Deck Setup)
-
In this game you may play a Heart or the Queen of Spades
on the 1st trick if you have no Clubs.
-
HEARTS MAY NOT BE LED until points have been played on a
prior trick IE a heart or a Queen of Spades. The QUEEN OF SPADES HOWEVER,
MAY BE LED AT ANY TIME.
-
A Joker (if in play) is a WILD CARD and may be played at
any time even in lieu of following suit.
-
ALL passes are to the left. 1 left, then 2 left, then 3 left
etc. then the hold hand then repeat.
-
Jacks of Diamonds are worth MINUS 10 points (remember there
are 2 of them.) It is actually possible to take minus 20 points in a hand.
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If there are an even number of players .....the player opposite
of you is your partner
-
If there are an odd number of players .... you are on your
own.
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PAIRS: pairs cancel the ability to take a trick but NOT THE
POINT VALUE of the trick. PAIRS as opposed to MATCHING CARDS is a very
important concept. Remember that this is a "double deck" game. There are
2 of every card with two exceptions: There is only one 2 of Clubs and there
are 3 Queens of Spades. The 2 of Clubs therefore cannot be paired and,
only 2 of the 3 Queens of Spades can be paired. Hence, if all 3 Queens
of Spades fall on the same trick AND no SINGLE Ace or King of Spades is
played on the trick, the person who played the 3rd Queen of
Spades takes the trick. To illustrate the PAIRS concept: 2 of Spades leads
followed by Ace of Spades followed by 2nd Ace of Spades. Next
A Queen of Spades falls, then a second Queen of Spades. Player 6 plays
off or plays a Joker; the 2 of Spades claims a trick with 2 Queens of Spades
on it! (Had player 6 played the 3rd Queen of Spades (s)he would
win the trick and 39 points.)
-
TRICKS STAY ON THE TABLE: In the event that ALL cards of
the lead suit are PAIRED (see Rule I ) then that trick "Stays on the table"
to be taken by the winner of the following trick. The original leader leads
again but is not compelled to lead the same suit. If all lead suit cards
are again paired, the process repeats until there is a winner of the trick
(unless the PAIRED TRICK(s) is/are the LAST TRICK(s) see DEAD TRICKS
Rule K)
-
DEAD TRICKS: Because pairs of the lead suit (see Rule I )
cancel on taking tricks it is possible that that the last trick (as well
as previously Tabled Tricks See Rule J) may not be taken. If this is
the case, the trick(s) stay on the table after the last lead. They neither
count for or against anybody.
-
RUNNING or SHOOTING: A player (or team) runs when they take
all 3 queens and all 26 Hearts. That is all 65 positive point cards. It
is not necessary to take the Jacks of Diamonds to run. However, due to
the Dead Tricks (see rule K) it is also not necessary to take all of the
points. If a player or team take all the points other than the "Dead Tricks"
(see Rule K) at the end of the game, it is still a run. But only as many
points as were taken by the runner are added to the opponents score. And
the winner(s) of the Jack of Diamonds still deducts 10 points per. (Example:
Team A takes all 65 points and one Jack of Diamonds. Team B takes one Jack
of diamonds. Then Team A gets 10, Team B gets 55 and Team C gets 65.)
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DOWN PILE or BLIND: The two extra cards that dont deal out
in 6 handed are left face down on the side of the table. The player or
team that takes the first Heart or Queen of Spades also takes these extra
cards. If playing partners, both players my see them. They are then placed
with the tricks already taken.
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END OF GAME: "HOUSE RULES" here. Since we always play at
lunch, our game is one hour long. For those who like to play to a set score,
I suggest at least 150 points. (100 is normal for a single deck game with
26 points. This is double deck with 65 points.)
DECK SETUP (DEPENDING ON NUMBER OF PLAYERS)
(Requires destroying a third deck simply to acquire a
3rd Queen.)
6 PLAYER:
2 DECKS REMOVE ONE 2 OF CLUBS ADD A 3RD
QUEEN OF SPADES 17 CARDS EACH
2 CARDS IN THE BLIND OPPOSING PLAYERS ARE PARTNERS.
(Blind goes to first player or to take positive points. If playing partners,
the partner gets to see the blind)
7 PLAYER:
2 DECKS REMOVE ONE 2 OF CLUBS ADD A 3RD
QUEEN OF SPADES ADD ONE JOKER WILD CARD - 15 CARDS EACH NO BLIND
NO PARTNER
8 PLAYER:
2 DECKS REMOVE ONE 2 OF CLUBS ADD A 3RD
QUEEN OF SPADES 13 CARDS EACH OPPOSING PLAYERS ARE PARTNERS NO BLIND
9 PLAYER:
2 DECKS REMOVE ONE 2 OF CLUBS ADD A 3RD
QUEEN OF SPADES ADD FOUR JOKER WILD CARDS - 12 CARDS EACH NO BLIND
NO PARTNER
10 PLAYER:
2 DECKS REMOVE ONE 2 OF CLUBS ADD A 3RD
QUEEN OF SPADES ADD SIX JOKER WILD CARDS 11 CARDS EACH - OPPOSING PLAYERS
ARE PARTNERS NO BLIND..
THE HISTORY AND INSITE TO THE RULES OF THE GAME
( Maybe if the rules arent totally clear....reading
this will help )
Over many years of working for the same company, several
of us have taken midday relaxation by playing Hearts during lunch. The
problem was that after so many years, we learned each others strategies
and tactics. Hence, we began to look for creative variations to the game.
The table where I originally played had modified the normal
rules of "Hearts" as follows:
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Four Handed Partners. The player directly opposite was partner.
-
The Ten of Diamonds was made worth minus 10 points thus
complicating the game. Do you risk holding big Diamonds to take the 10
and take the Queen of Spades too?
So, although the game had a bit of variance, it was still
rather stiff and structured.
At the same time, another group of Hearts players were
playing at an adjacent table. Because they had so many players, they had
to start playing with two decks. The first and foremost problem was "Which
2 of Clubs leads?" The solution was to remove one 2 of Clubs and replace
it with a Joker. The Joker was a wild card which could be played at ANYTIME
even in lieu of following suit. Because the number of players fluctuated
between 6 and 10, Jokers were used to pad the deck to keep the number of
cards per player equal. So, depending on the number of players there could
be up to 6 jokers.
At their table, the Jack of Diamonds was worth 10 points.
(Like the 10 of Diamonds at our table.)
And finally, PAIRED cards of the same suit (see Rule I)
canceled in terms of taking the trick, but not in terms of point value.
When we lost our regular 4th player we joined
larger group and introduced the concept of partners. Some short time later
"Diamond Bob" Green had a vision: "Replace the Joker with a 3rd
Queen of Spades."
And hence was born ........ "KILLER HEARTS !!!"
Rchard R. DeNamur
Copyright 17 June 2004